

Should both the host and client/s have NAT: Moderate or Open, joining sessions should be normally possible.Īdditionally, ensure Windows Firewall rules weren't refused when asked for permission.įor more than four players to be able to play in one session simultaneously, the game's config has to be edited. It might be necessary to configure the network in some scenarios, notably on NAT: Strict, which disallows hosting sessions and allows joining sessions only on NAT: Open. There are no plans for a "Public" option, due to griefing concerns. Attempting to join the session via Session ID will result in it not being found. Private - Clients can only join the hosted session if invited using in-game invites.This also allows Session ID to be used, regardless of friend list status. Friends Only - Allows anyone in the host's client list to join the hosted session from the Join Game menu without invitation.

The following session privacy settings are available: To start a multiplayer session, the host has to start an online session (a normal session like when playing in single-player, as long as the host has internet access and authentication servers are working normally) and then allow other players to join, or to invite those players (see sections below).

A player can host a session or a dedicated server can be used. Currently there are 2 ways to play multiplayer.
